Blog
Build notes from Oryn.
Notes on building an AI game studio around real projects, playable feedback, and recoverable iteration.
Making AI iteration recoverable
Version history and real build checks turn experimentation into a process you can trust.
ReadThe first playable is a question, not an answer
Small playable loops reveal more about a game than large speculative design documents.
ReadWhy Oryn builds real Godot projects
Generated games should remain inspectable, editable, and exportable after the AI stops working.
Read